Eden Eternal Ranged Damage DPS Class (Hunter/Engineer) Expertise Builds by heatzz
If you met a Reaper you would have been dead much sooner. Junkrat has high DPS only from really close up, other than that he benefits from stupidity - if you push through his nades, then of course he'll do a lot of damage. That's how area denial works. You had half HP. You get hit to quarter of your HP. What do you do? Oct 14, 2016 But back to your question: You will definitly deal more dmg as a fury or arms warrior. As you can change your specc during a raid, there should be no reason to not do so. Now, your DPS may be 'just' 50k behind your other dps mates (while 150k dps on single target as Prot seems to me quite high), but that difference will increase. A bit of a loaded question. I'm going to strike vaal spells for obvious reasons. Arc:466.5. 7(so max 4 hits on 1 target) for 3,265.5 or 1866, respectively. Apparently it needs 3 targets, making it significantly weaker for single target in the right scenario. Apex Legends Havoc guide – DPS, TTK, fire rate Below we’ve detailed not only what the developers have to say on the Havoc Assault Rifle, but also detailed statistics, from damage and fire rate to reload times and recoil patterns; and then we’ll finish off with some tips and tricks on how to master this powerful Apex Legends weapon. A balance of DPS and CDR is more efficient for maximising XP in Season. https://everyouth632.weebly.com/blog/free-mac-cleaner-software. Going from 37% to 53% CDR will result in significant sheet DPS decrease and the upside of 2 active Sim's though most of the rift will not increase clear speed enough to offset the DPS loss.
*The basic builds below are for Lv.65. In-order to use them, I scaled down the points https://everyouth632.weebly.com/download-dailymotion-video-mac.html. so that it can be used up to Lv.50 once OB starts.
*Advanced build will be implemented as soon as OB starts, some information needs to be confirm to implement them.
*Points shown as +4 etc. Quickbooks online download mac torrent. can be ignored until Lv. cap is raised to 65 but are part of the builds, putting remainder points to other skill will ruin the build.
*The Builds are just recommendations, it’s not essential to follow it.
Class Expertise | Points for each level |
Lv. l-5 | 1 |
Lv. 6-10 | 2 |
Lv. 11-15 | 2 |
Lv. 16-20 | 3 |
Rats Dps Area Dmg 2016
Hunter Builds
Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Stargazer | 17+3 | 25+9 | Each Lv, LCK+1% |
Master Archery | 12+3 | 15+6 | Each Lv, P -ATK and M-ATK +1% when equipped with bow. |
*In future if Lv. Cap increases to 65, upgrade Stargazer to Lv 20 & Master Archery to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. |
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Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Poison Arrow Science | 10 | 15 | Each Lv, Crit DMG+2% |
Biology | 11+4 | 17+8 | Each Lv, Crit Rate+1% |
Stargazer | 11+4 | 17+8 | Each Lv, LCK+1% |
*In future if Lv. Cap increases to 65, upgrade Biology to Lv 15 & Stargazer to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. |
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Skill Focus | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Biology | 11+4 | 17+8 | Each Lv, Crit Rate +1% |
Stargazer | 11+3 | 17+6 | Each Lv, LCK +1% |
Crossbow String | 5 | 5 | Each Lv, STR+2% (requires 15 points) |
Enhanced Fletching | 5 | 5 | Each Lv, DMG from Chain Shot +2% (requires 20 points, Crossbow String 5 points) |
Veterenary Science | 5 | 5 | Each Lv, Healing effect of Beast Recovery +3% (requires 30 points) |
Bestial Wrath | 1 | 1 | EachLv, Wild Stimulation, Summoned Tiger’s ACC & Crit Rate +20% (requires 35 points, Veterenary Science 5 points) |
*In future if Lv. Cap increases to 65, upgrade Biology & Stargazer to Lv 15 & 14 respectively. |
Rats Dps Area Dmg Code
Engineer Builds
![Rats Dps Area Dmg Rats Dps Area Dmg](/uploads/1/3/3/8/133899431/310464649.png)
Rats Dps Area Dmg Map
Rats Dps Area Dmg 2
Hi-HP & Stable Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Gun Training | 17+3 | 25+9 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
Smelter | 12+3 | 15+6 | Each Lv, Max HP +1% |
*In future if Lv. Cap increases to 65, upgrade Gun Training to Lv 20 & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. |
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Critical Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
Gun Training | 11 | 17 | Each Lv, P-ATK and M-ATK +1% when equipped with gun |
Wave Mechanics | 11 | 17 | EachLv, Cnt Rare and M-Crit Rate +1% |
E1 ectro magnet is m | to | 15 | Each L v, Crit DMG and M-Crit DMG +2% |
*In future if Lv. Cap increases to 65, upgrade Gun Training & Wave Mechanics to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. |
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Defensive Mecha | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Forging Knowledge | 11+4 | 17+8 | Each Lv. Physical Damage resistances +1% |
Smelter | 11+4 | 17+8 | Each Lv, Max HP +1% |
Alloy Knowledge | 10 | 15 | Each Lv, DEF+1% |
*In future if Lv. Cap increases to 65, upgrade Forging Knowledge & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. |
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Versatile | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
Smelter | 7+3 | 9+6 | Each Lv, Max HP +1% |
Gun Training | 8+2 | 11+4 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
Forging Knowledge | 8+2 | 11+4 | Each Lv, Physical Damage resistances+1% |
Alloy Knowledge | 2+1 | 2+1 | Each Lv, DEF +1% |
Improved Output System | 5 | 5 | Each Lv, STR +2% (requires 25 points) |
Condensed Oil | 1 | 1 | Each Lv, Oil Bomb.P-ATK damage per second & Skill DMG +10% (requires 35 points, Improved Output System 5 points ) |
Energetics | 5 | 5 | Each Lv, MP Requirement for skills -2% (requires 30 points) |
Material Research | 5 | 5 | Each Lv. Healing effect of Armor Repair +3% (requires 35 points, Energetics 5 points ) |
Improved Motor | 1 | 1 | Each Lv, Missile Destruction, summon LV5 Mini Robot, (requires 35 points) |
*In future if Lv. Cap increases to 65, upgrade Smelter, Gun Training & Forging Knowledge to Lv 12 & Alloy Knowledge to Lv 3. |